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Peter
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Dołączył: 17 Paź 2008
Posty: 543
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Wysłany: Sob 10:20, 07 Lis 2009 Temat postu: laborki nr.1 grupa 1 |
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kwadrat:
Kod: |
/**************************
* Includes
*
**************************/
#include <windows.h>
#include <gl/gl.h>
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
"GLSample", "OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
//glPushMatrix ();
glRotatef (theta/1000, 0.0f, 0.0f, 1.0f);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (-0.5f, 0.5f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (-0.5f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.5f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.5f, 0.5f);
glEnd ();
// glPopMatrix ();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL
*
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
*
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}
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trójkat
Kod: |
/**************************
* Includes
*
**************************/
#include <windows.h>
#include <gl/gl.h>
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
"GLSample", "OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
//glPushMatrix ();
glRotatef (theta/10, 0.0f, 0.0f, 1.0f);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f);
glEnd ();
// glPopMatrix ();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL
*
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
*
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}
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przeliczanie kolorków
Kod: |
#include <iostream>
#include <cstdio>
#define min(x,y) (((x)<(y)) ? (x):(y))
using namespace std;
struct rgb {
double r,g,b;
};
struct cmy {
double c,m,y;
};
struct cmyk {
double c,m,y,k;
};
struct hsv {
double h,s,v;
};
void cmyk2cmy (cmyk &c1, cmy &c2)
{
c2.c = min(1, c1.c * (1-c1.k) + c1.k);
c2.m = min(1, c1.m * (1-c1.k) + c1.k);
c2.y = min(1, c1.y * (1-c1.k) + c1.k);
}
void cmy2rgb (rgb &r1, cmy &c1)
{
r1.r = 1 - c1.c;
r1.g = 1 - c1.m;
r1.b = 1 - c1.y;
}
void hsv2rgb (hsv &h1, rgb &r1)
{
int hn;
if(h1.h<60)
{hn=0;}
else if(h1.h<120)
{hn=60;}
else if(h1.h<180)
{hn=120;}
else if(h1.h<240)
{hn=180;}
else if(h1.h<300)
{hn=240;}
else
{hn=300;}
switch (hn)
{
case 0 :{
r1.r = h1.v;
r1.g = h1.v*(1-h1.s*(1-(h1.h/60.0)));
r1.b = h1.v*(1-h1.s);
break;
}
case 60 :{
r1.r = h1.v*(1-h1.s*((h1.h/60.0)-1));
r1.g = h1.v;
r1.b = h1.v*(1-h1.s);
break;
}
case 120 :{
r1.r = h1.v*(1-h1.s);
r1.g = h1.v;
r1.b = h1.v*(1-h1.s*(3-(h1.h/60.0)));
break;
}
case 180 :{
r1.r = h1.v*(1-h1.s);
r1.g = h1.v*(1-h1.s*((h1.h/60.0)-3));
r1.b = h1.v;
break;
}
case 240 :{
r1.r = h1.v*(1-h1.s*(5-(h1.h/60.0)));
r1.g = h1.v*(1-h1.s);
r1.b = h1.v;
break;
}
case 300 :{
r1.r = h1.v;
r1.g = h1.v*(1-h1.s);
r1.b = h1.v*(1-h1.s*((h1.h/60.0)-5));
break;
}
}
}
int main()
{
cmyk c1;
cmy c2;
rgb r1;
hsv h1;
cout << "Podaj kolory w CMYK: " << endl;
cin >> c1.c >> c1.m >> c1.y;
cmyk2cmy(c1,c2);
cmy2rgb(r1,c2);
cout << "Masz tu kolory w RGB: " << endl;
cout << r1.r << " " << r1.g << " " << r1.b << endl;
cout << "Zapodaj kolora w HSV: " << endl;
cin >> h1.h >> h1.s >> h1.v;
hsv2rgb(h1,r1);
cout << "Kolorki w RGB z HSV: " << endl;
cout << r1.r << " " << r1.g << " " << r1.b;
system("pause");
}
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Powrót do góry |
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Peter
Administrator
Dołączył: 17 Paź 2008
Posty: 543
Przeczytał: 0 tematów
Pomógł: 2 razy Ostrzeżeń: 0/5 Skąd: Exe
|
Wysłany: Sob 10:54, 07 Lis 2009 Temat postu: |
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Dwudziestościan
Kod: |
/**************************
* Includes
*
**************************/
#include <windows.h>
#include <gl/gl.h>
#include <gl/glut.h>
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
"GLSample", "OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
//glPushMatrix ();
glRotatef (theta/1000, 1.0f, 1.0f, 1.0f);
//glBegin (GL_POLYGON);
/*
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (-0.5f, 0.5f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (-0.5f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.5f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.5f, 0.5f);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (-1.0f, 0.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (-1.0f, -1.0f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.0f, -1.0f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.0f, 0.0f);
glEnd ();
// glPopMatrix (); */
glutWireIcosahedron();
// glutWireTetrahedron();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL
*
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
*
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}
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